Sitting in the audience at the San Jose Civic Center on the last day of Genesis 3, I could feel the crowd settling down a bit after watching a nail-biting best of five between C9.Mango and Liquid`Hungrybox in the losers bracket finals (or “alternative bracket to success finals”) of melee singles (ICYMI: Hungrybox lost). A fellow behind me suddenly yelled, “Get f*cked, Hungrybox!” I wasn’t sure how to react, but before I could decide, the person next to me turned around in his seat to face the guy who yelled. “That wasn’t very nice,” he commented, firmly but not antagonistically. “Yeah,” I bandwagoned, turning around slightly myself. And … that was it. There was no argument about who was right, no defensiveness or insults, no protests about whether or not Hungrybox deserved it. The yeller accepted the rebuke and didn’t do it again.
What’s the magic formula for creating a winning eSports team for team games like MOBAs and some FPSes? If you go by season preview articles or “meet the team” video interviews that pop up around large tournaments, the recipe sounds pretty similar for everyone: you win at the game by optimizing the way the players, individually and as a group, interact with the game.
The thing is, if all of these teams are basically approaching this question in the same way, then tournaments might as well be a craps shoot (or go to the team that has the most money to pay top players). How do organizations like Dignitas, Team Liquid, Na`Vi, Fnatic, or Team Vitality find the edge that distinguishes them and translates into consistently stellar track records?
Fnatic’s new League of Legends roster. Source: Fnatic.com.
Sunday night I came home from a glorious weekend at MLG Dallas. I was very happy I went, even if it took some time away from my quest to get to diamond league. This was my first MLG event and I noticed a lot of interesting differences between MLG’s StarCraft tournament and similar events in Korea. I’ve been in the live audience of many eSports events, both in Korea and in the US, and so the article below looks at the MLG event in comparison to the Korean style based on those experiences.
[Originally posted on my TeamLiquid blog: www.teamliquid.net/blog/peanutsc]
This is a current screenshot (well, with some parts blurred for visual effect) of my Facebook profile’s “about me” section. For basically as long as there’s been a “Religious Views” field on Facebook (I’ve been on the site since about August 2005), it’s looked exactly like it does today. Religious Views: StarCraft.
At first it was just a “I’m not really religious and LOL wouldn’t it be funny to have a computer game as my religion” kind of thing, but upon further review it’s actually fairly representative of my relationship with this game.